Displacement Mapping

نویسنده

  • Kimmo Karhu
چکیده

This paper describes displacement mapping technique that is used in 3D graphics to add detail on the object’s surface. There are various approaches for implementing it that suit different usages. Most common approaches are explained and shortcomings for each are listed. An adaptive view dependant tessellation algorithm is looked at more closely and some hardware related issues are also discussed. In the end some future thoughts are provided.

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تاریخ انتشار 2002